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note:monomyth

Monomyth

1 You

a character is in a zone of comfort

establish a protagonist

2 Need

they want something

something aint quite right

the reason why the story is going to take place

3 Go

they enter an unfamiliar situation

cross the threshold, what is the story really about

— A new world of conflict

4 search

they adapt to the unfamiliar situation

the road of trials

experiment and learn

5 find

they get what they wanted

meeting with the goddess

the person who the protagonist protects

they find what they are REALLY looking for and not what they wanted

the goddess is a person, idea, think, object, or detination

— Tries to overcome inner flows

6 take

they pay a heavy price for it

meet your maker, something is really important

more important than the protagonist

you have become the universe, that which makes things happens

a goal achieved

7 return

they then return to their familiar situation

bringing it home, pulled out of an extreme situation

— A new world after the conflict is resolved

8 change

they have changed from their experiences

master of both worlds, the person who changes the worlds

the showdown, the big fight, the winning arguement

the awakening of an ability

climax

note/monomyth.txt · Last modified: 2018/08/21 17:21 by soaringmoon