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notes:papgwanroadmap

PAPGWAN Roadmap

Rip

Tear appart every monster manuel from both pathfinder and dnd.

Use that online Yokai dictionary.

For weather use donjon and take the weather effects. Make sure to create weather for exotic/extraterrestrial/extraplanar biomes.

Guns

Piercing

Bludgeoning

Slashing

Pistol

Rifle

LMG

HMG

Heavy Gun

Laser Pistol

Laser Rifle

Heavy Rifle (Gauss)

Plasma Pistol

Plasma Rifle

vehi

Stats for vehicles start at level 1 just as they would for any character.

Vehicles move goods in units of 1000, 100, or 10 by awkwardness.

Vehicles have LIBRATE stats, and special powers related to their purpose.

They do not have their own skills, but the people piloting them use skills to maneuver

Sci-fi ships have access to different types of powers.

Vehicles

Bike 0 awk

Motorcycle 1 awk

Small Plane/Mono Prop 1 awk

Car 2 awk

Cart 2 awk

Tank 2 awk (1 being ammo)

Airship 2 awk

Plane/Airliner 3 awk

Wagon 4 awk

Cargo Plane 6 awk (3*2)

Train Car 6 awk

Dingy 1 awk

Single Mast 2 awk

Double Mast 4 awk

Triple Mast 6 awk

Ship of the Line 4 mast 8 awk

Modern Cruiseship 8 awk

Modern Cargoship 16 awk (8*2)

Modern Tanker 24 awk (liquids)

Modern Rocket 2 awk

Modern Heavy Rocket 3 awk

Sci-Fi Rocket 4 awk

Sci-Fi heavy rocket 6 awk

Sci-Fi shuttle 2 awk

Scifi skipper 4 awk

Scifi schooner 6 awk

Scifi corvette 12 awk

Scifi frigate 24 awk

Scifi stanford torus 36 awk

Scifi capital 48 awk

Scifi cylinder 72 awk

Scifi station 96 awk (100)

Powers

Sea Steading - Required to Float

Airtight - Required for spaceflight

Cargo - Can hold twice the awkwardness without becoming useless. But typically do not have combat capabilities.

Speed Classes

1-5 - Land/Water Speed

- 1 Humanpowered

- 2 Windpowered

- 3 Nuclearpowered/Steampowered

- 4 Inefficent/Commercial Engine

- 5 Efficient Engine

6-10 - Airspeed

- 6 Monoprop

- 7 Multi Prop/Helicopter

- 8 Turbine/Jet Engine

- 9 Solid fuel missle

-10 Intercontinental Ballistic Missile

11-15

- 11 LOX Orbital Rocket

- 12 SSTO ships

- 13 VTOL SSTO ships

- 14 Effortless Escape

- 15 Gravity Manipulation

16-20

- 16 FTL 1-500c

- 17 FTL 500-10000c

- 18 FTL Galaxy in a month

- 19 FTL Galaxy to galaxy in a day

- 20 FTL Infinite Improbability.

page 2

Page 2 is not required.

There may be a number of different page 2 sheets differing by genre.

Sheet 2 has slots of equipment based on limbs.

A second inventory has assets.

Akwardness

5 zero awkwardness item equal 1 awk.

1 awk per item with 1 awkness.

The maximum awkness a person can carry is BRA+ACU.

Weapons have 1 awk

Armors have 1 awk

A backpack has 2 awk, but can carry 20 awk 0 items.

0 awk - bag of ball barrings

1 awk - sword / armor

2 awk - quiver / backpack

3 awk - chest, pile of clothes, one handed lifts

4 awk - bed / couch, two handed lifts

5 awk - loadstones / anchors heavy 2 handed lifts

mechanics

Weapon ranges need to be multiples of 3 feet not 5.

Movement mechanics for ships / vehicles

Movement for specfic field of play.

Difficult terrain

Deathstrikes/Final Blows/coup de grace

Hevey weapons/guns, shooting through rounds, live fire obstruction.

Ammo used/consummed

Modern/scifi weapons.

notes/papgwanroadmap.txt · Last modified: 2019/09/05 06:13 by soaringmoon