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5ecamp [2018/10/28 16:58] (current)
soaringmoon created
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 +====== 5e Homebrew Module ======
 +<​code>​
 +19 Towers = 1 point
  
 +19 Main Quests = 3 Points each
 +
 +38 Side Quests = 2 points each
 +2 in each city
 +
 +20 Mini Quests = 1 bonus point each
 +
 +========================================
 + MAIN QUEST
 +========================================
 +1 / 1 Primary Quest = 8 bonus points
 +4 / 5 Exterminate = 3 points each
 +2 / 5 Exploit = 3 points each
 +2 / 5 Explore = 3 points each
 +3 / 4 Expand = 3 points each
 +
 +Main Quest
 +  8 Stop the Extraplanar being from unleashing the "​apocalypse"​.
 +  - TIMED QUEST: The party has 1 in game month.
 +  - Level 20 Opponent.
 +  - End boss is a young ghoulish girl with great power.
 +  - Basically every spell.
 +  ​
 +========================================
 + ​CITIES
 +========================================
 +3 / 10 Exterminate = 2 points each
 +4 / 9 Exploit = 2 points each
 +4 / 10 Explore = 2 points each
 +4 / 9 Expand = 2 points each
 +7 / ? Mini Quests = 1 bonus point each
 +
 +Adamant Hall
 +  - A Dwarven city mined miles into the ground.
 +  - The only exporter of Adamantite in the region.
 +  3 Deliver a valuable metal to '​Mondelphi'​ to resist the 'Dark Spire'​.
 +  2 Retrieve the "​mysterious gemstone"​.
 +  2 Recruit backup from '​Allenhouse'​ for the invasion of the 'Dark Spire'​.
 +Allenhouse
 +  - A large highly populated city of soliders, clergymen, and paladin knights.
 +  3 Investigate the '​Monolith of White Stone' and return.
 +  2 A paladin has been stealing donations to the church, deal with him.
 +  2 Something is going on with the 'Dark Spire',​ gather information about it.
 +Amagic
 +  - Strong magic caster presence.
 +  3 Find out why the magic is not working in '​Amagic'​.
 +  2 Disable the "spell jammer"​ in the mage tower, and interogate the """​Archmage"""​.
 +  '​@'​ The arch mage will indicate that he is an '​Unbornefell'​ spy sent to weaken the cities defenses.
 +  2 There is a """​pastry thief"""​ in town find out who it is an stop them.
 +  '​@'​ """​Kobald pastry"""​ thief is hungry and means no harm.
 +Arbormor
 +  - Affluent farming town, grain is main export.
 +  3 Stop the """​kobald slavemaster"""​.
 +  2 Free the """​kobald slaves"""​ (or use them).
 +  2* Escort them to 'Port Sansell'​ to escape or be caputured.
 +  3* Escort them to '​Idishji'​ instead, to fortify the city.
 +Calanade
 +  - A well fortified city with excess to a variety of spices.
 +  3 Investigate the '​Ancient Pyramid'​ and return with your findings.
 +  2 Supplies needed to build seige equipment continue to be intercepted by raiders, deal with them.
 +  2 Plans needed to complete the seige equipment have been stolen by the "​goblin camp", deal with them.
 +El Liberine
 +  - At war with 'Le Jiair' with active soliders.
 +  3 Smuggle goods to 'Le Jiair' past city customs.
 +  2* If 'El Liberine'​ is victorious, they are tasked with delivering the terms of surrender.
 +  3* If a diplomatic peace is negotiated, talk to each leader.
 +  2 'El Liberine'​ is low on weapons, find weapons for them from 'Le Jiair'​.
 +Firenze
 +  3 Stop an old woman from gambling, who has aquirred a significant debt.
 +  2 Counter kill an assassin for some assassin gold.
 +  2 Someone holding a competition wants to see your javilin throwing skills.
 +Halavard
 +  3 Find the stolen staff and return it for information about the "​something strange"​ about the '​TOWER'​.
 +  2 The fishseller has some new competition with a strange new device, steal it for him.
 +  2 Something is off about the tavern owner'​s alcohol, and is making people high, find out why.
 +  '​@'​ Leads to information about the "​thieves guild",​ password """​have you seen my dice"""​.
 +Idishji
 +  - City of kobalds is sprawling, highly populated and multi-tiered.
 +  - The orcs continue to ransack and pillage the city on a regular basis,
 +  despite their cities "​formidable defenses"​ (lol).
 +  3 Repel the next orcish invasion.
 +  2 Fortify the city with the help of the Idishjian city guard.
 +  2 Order siege equipment from Calanade with the "​worthless yellow metal"​.
 +Le Jiair
 +  - At war with 'El Liberine'​ with active soldiers.
 +  3 Fight in glorious combat and leave 'Le Jiair' dead or victorious.
 +  2* If 'Le Jiair' is victorious, they are tasked with delivering the terms of surrender.
 +  3* If a diplomatic peace is negotiated, talk to each leader.
 +  2 'Le Jiair' is missing some armor, find some for them from 'El Liberine'​.
 +Millrock
 +  - Produces a large amount of salt, and has a huge salt trade.
 +  3 """​Someone"""​ here know about the enemy of from beyond, find him and learn about the "other plane"​.
 +  2 Find the "Book of Sand" for the """​Someone"""​ or keep it.
 +  '​@'​ The "Book of Sand" contains a limitless number of pages, and if destroyed
 +  returns to its owner within 24 hours. Retrieved pages are random, and cannot be selected.
 +  2 Find the "Pen of Dust" for the """​Someone"""​ or keep it.
 +  '​@'​ The "Pen of Dust" is an inkless writing implement that permanently etches
 +  text onto any surface. Even spell based erasure cannot remove this text.
 +Mondelphi
 +  3 Defeat the end boss located in the 'Dark Spire'​.
 +  2 Gather reenforcements from other villages.
 +  1* '​Idishji'​ support.
 +  1* 'Le Jiair' or 'El Biberine'​ support.
 +  1* '​Amagic'​ support.
 +  1* '​Sumting'​ support.
 +Port Sansell
 +  - Ship manufacturing port.
 +  3 Find the """​kobald smuggler"""​ (who is a kobald).
 +  '​@'​ Clues that the """​kobald slavemaster"""​ is in '​Arbormor'​.
 +  2 Overhear about the apocalypse and actually listen.
 +  2 Overtake the stolens ship in the shipyard and return it to the owner.
 +Rimwall
 +  3 Find the old man with information about the coming "​apocalypse"​.
 +  '​@'​ Inform the party about 1 lunar month.
 +  2 Find a new source of stone for '​Rimwall'​s walls.
 +  2 A dark energy is coming from a church, find an eliminate it.
 +Rotol Abyss
 +  - Said to be an entrance to the underdark.
 +  '​@'​ Goes to another plane instead (infinite dungeon).
 +  3 Find the key on the 5th floor and return it to the young woman.
 +  1* The woman will double cross you have she has the key, defeat her or take the key back.
 +  2 Visit the Rotol Abyss museum, and either escape or be knocked out for 24 hours and thrown outside.
 +  2 Avoid being knocked out, or escape the Rotol Abyss.
 +Shifu
 +  - Newdaiz themed Japanese elf town.
 +  3 Help take down the white whale, who seems to have a valuable item stuck inside of it.
 +  2 You find a valuable armor on the ground, keep it; or return it for experience.
 +  2 Talk to the city beggar, and work information about the "​thieves guild"​.
 +  '​@'​ Gives the secret handshake of 575, and a haiku.
 +  """​
 +  Dismal break of day
 +  A common, little thief kicked
 +  in spite of the child
 +  """​
 +Sumting
 +  - A town of thieves and undesirables.
 +  3 Find the escaped convicts, and report them to the authorities for execution.
 +  2 Find the "​thieves guild"​.
 +  '​@'​ Need at least 2 of the 3 "​thieves guild" information points to enter.
 +  2 Help the thieves guild steal an item from the executioner (preventing the execution of the convicts).
 +  2* Provide all 3 information points.
 +Thulgon
 +  - Town of Half Orcs and Orcs.
 +  3 Show your dominance to the leader of the city for information about the apocalypse.
 +  2 Free the """​kobald slaves""",​ and arm the "​kobald rebellion"​.
 +  2 Lead the "​kobald rebellion"​ back to '​Idishji'​.
 +Unbornefell
 +  - Dragon """​Orgumonel"""​ protects tower of '​Unbornefell Keep'.
 +  3 Shut down the conspiracy to destroy '​Amagic'​ for good.
 +  '​@'​ Find the """​Nephralog death cult"""​.
 +  '​@'​ Return magic to the city of '​Amagic'​.
 +  2 Retrieve the "shiny rock" from the '​Limestone Reposte'​ for """​Orgumonel"""​ (the dragon).
 +  2 Kill the leader of the """​Naphralog death cult"""​.
 +  ​
 +
 +========================================
 + ​TOWERS
 +========================================
 +1 / 1 Complete All = 4 bonus points
 +19 / 19 Activate = 1 point each
 +4 / ? Mini Quests = 1 bonus point each
 +
 +Ancient Pyramid
 +  - A long abbandoned tomb of a pharoh of half the world.
 +  1 Climbing the Pyramid to activate view.
 +  '​@'​ The key to this tomb is located in Tomb of Irosphet.
 +  1 Exploring the dungeon and killing the mummy.
 +Bay of Boars
 +  - Bay overrun by an overwhelming population of aggressive boars.
 +  1 Reaching the home of the """​King of Boars"""​ will activate view.
 +  1 Kill the """​King of Boars""",​ and retrieve "Tusk of Mathula"​.
 +  '​@'​ The "Tusk of Mathula"​ is a +3 Dagger dealing 2d6 poison damage, and 1d4 poison
 +  damage per round per successive strike (short or long rest cures).
 +Bay of Piscine Blood
 +  - Not much resistance at this location.
 +  - Camp is located here.
 +  1 The red waters of the sea are calm and one can see for miles.
 +Bluestone Lighthouse
 +  1 Climb the stairs in the lighthouse, and kill the zombies.
 +Castillo de Pollos
 +  1 The Castle of Pollo has a 7 story keep.
 +  - Inside of the keep are large siege equipment that still operational.
 +  - Activating the tower allows the lake creatures to spot you.
 +  1 Repel the mutant crab and chicken invasion.
 +Collapsed Great Bridge
 +  - Once a great architectural marvel has been lost to time.
 +  1 Climb the suspension towers to activate view.
 +Dark Spire
 +  - Then end boss is located in this tower
 +  1 Climb the dark spire to activate view.
 +Dole Coast Lighthouse
 +  - Enterance to lighthouse is partly submerged.
 +  1 Lighthouse must be lit to activate view.
 +Fulhurk Overlook
 +  - An ancient civilization would throw malformed children over these vertical cliffs.
 +  1 Stand over danagerous branch to activate view.
 +Galley Graveyard
 +  - Sharp rocks on the coat have sunk countless ships.
 +  1 Climb the mast of the Mastodon to activate view.
 +Highest Hill
 +  - A hill visible from anywhere in the surrounding area.
 +  1 Effectively taken over by goblins, defeat them to reach their lookout tower.
 +Jelly Mound
 +  - A mount of gelatinous fluids and solids spat up by a thriving colony of slimes and jellys.
 +  1 Reach the top to activate view.
 +Limestone Reposte
 +  - A large outcrop of limestone that is difficult to climb.
 +  1 Climb limestone to summit to activate view.
 +Montehill Obelisk
 +  - An ancient stone structure dedicated to a once great king of Alme.
 +  1 Stand atop obelisk to activate view.
 +Monolith of White Stone
 +  - The polished reflective snow white surface of the stone can be seen by anyone who can 
 +  see it's location on the horizon (40 kms), even at night.
 +  1 Climing the stone activates view.
 +  '​@'​ While climing the climber for some reason takes the effects of vicious mockery
 +  against them. After 5 rounds becomes dazed. After 10 rounds becomes blind.
 +Range of Allenhouse
 +  1 An area cleared of all debris by fire used for long range archery training by all of Alem.
 +San Antonio
 +  1 Tall statue of Saint Anthony holding his iconic scepter.
 +Sword'​s Home
 +  - The sword is said to be at the top of the Sword'​s Home in a receptacle.
 +  1 The sword inside is fake, it is up to the players figure that out.
 +  1 Grabing the sword shows a player a vision revealing the area.
 +  '​@'​ The true sword location is through a kilometer long tunnel.
 +Westmont Bridge
 +  - Protected by trapped doors and devices.
 +  1 Lookout point is at the top of gatehouse.
 +  ​
 +========================================
 + ​ARTIFACTS
 +========================================
 +3 / ? Mini Quests = 1 bonus point each
 +
 +Anne's Treasure
 +  - Resting place of the "White Mare", ship of the mysterious pirate known only as """​Anne"""​.
 +  1 Retrieve the treasure of the "White Mare".
 +  '​@'​ The treasure is """​Anne'​s Bow""",​ a +3 Longbow of Piercing and Speed.
 +Allwield
 +  1 Retrieve """​Allwield"""​ from the tunnels of Sword'​s Home
 +  - Grasping """​Allwield"""​ does a "​litany of shit".
 +  - "​A"​ Upon wielding """​Allwield""",​ that wielder becomes trained in all weapons permanently.
 +  - "​B"​ Allwield is a +5 Keen Longsword of Positive Energy Radiance.
 +  - "​C"​ Evil creatures take 5d10's of damage upon grasping.
 +  - "​D"​ Evil creatures take 2d10's more damage on strike.
 +  - "​E"​ Holding the sword up to moonlight radiates true sunlight for a 100m radius.
 +Tomb of Irosphet
 +  1 Retrieve the Ancient Pyramid Key
 +</​code>​
5ecamp.txt ยท Last modified: 2018/10/28 16:58 by soaringmoon