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magiverse

Magiverse

  • Create zoomable map.
    • Color limited height and biome map.
    • Splitable parts so that section can go into book.
    • Make HTML world viewer.
    • Mark cities/nation with clear legend.
  • Design enchanted currency.
    • Currency is single coin that enchanted to contain coins that contain other coins.
    • Anti counterfeiting measures in place.
    • Counterfeiting is as expensive as minting, thus out is the same as minting new coins.
  • Cover fantasy races and 5 cultures for each.
    • Beast/Kajihit Like
      • Farming
      • Enchanting/Coin minting
      • World Trade organization
      • Spartan
      • Brawler/Martial Artist
    • Kobold/Argonian Like
      • Fine crafts
      • Aquatic/Floatila
      • Egyptian/Desert
      • Slaver/Caste system
      • Artifice/Golem/Mech/Mayan
    • Human
      • Desert/Glass/Gold/Arabic
      • Import/Export/Metro/1910s New York
      • Arctic Nomadic
      • Russian/Religious
      • Asian Indian/Native American Fussion
    • Orc
      • Dumb Radier
      • Tinker
      • Feudal Japan
      • Airship Pirates
      • Mages
    • Elf
      • Hippie
      • Japanese
      • Pretentious
      • Mining
      • Rougey/Evil
    • Gnome
      • Gearheads
      • Jarhead
      • Evil
      • Clothworkers/Journey
    • Goblin
      • Tribal
      • Ghetto
      • Urban
      • Masonry
      • Bricklaying
    • Dwarf
      • German
      • American
      • Scotish/Irish
      • Mining
      • Lumberworking
  • Design magic system with fussible aspects and hard rules.
    • An aspect must be held in the hand of a being with a soul.
    • Souls only occur in multicellular life. Of a certain body capacity.
    • Aspects may be fused.
    • You can only fuse aspects of an equal espect fusion level.
    • More than 1 person is needed to fuse some aspects.
  • Set world on tiling plane.
  • Design planar map.
  • Design magitech vehicles.

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magiverse.txt · Last modified: 2018/06/28 02:00 by soaringmoon